

All resources and their functions are clearly marked and while there is strategy involved in exploring the unknown universe it is never so complex that it makes playing Out There feel like a part time job. 15 minutes into Out There that overwhelming sense of panic dissolves and it's obvious that the game is actually quite streamlined. It's true that the game involves a lot of menu sifting, basic math processing to calculate how much fuel it will take to get to a planet and just straight up praying that the next destination will contain what you need to survive. Initially this makes Out There seem very overwhelming and even tedious. If any one of those runs out it's game over. The game makes it very clear, very quickly that you have limited fuel, hull armor, and life sustaining materials. Out There is all about the paranoia and stress of resource management. While this is partly achieved by the game's fantastic 2D art it's more keenly felt in the gameplay. By far, Out There's most significant offering is the way it makes the player feel the fear and isolation of deep space. Out There: Omega The Alliance strikes a different tone from most space-faring games. Related: Cheaper Nintendo Switch Launching By End of June With a few new content additions and updated art Out There: Omega The Alliance is the best edition of Out There yet even if it doesn't solve all of the original game's issues. A wanderer who has blown way off course from his original destination and awakens from cyrosleep in a strange new galaxy. Like the 2014 original for mobile device Out There Omega: The Alliance still puts players in control of a lone space wanderer in the 22nd century.
